BrouH vs BLueBLue
Overview [Overview] [Speed] [Chaining] [Tactic] [All-clear] [Games]
Created with Highcharts 4.0.4Summary (BrouH)SpeedMax.chainAvg.max.chainWinratioAttackCleanlinessSpeedBayoen!
Created with Highcharts 4.0.4Summary (BLueBLue)SpeedMax.chainAvg.max.chainWinratioAttackCleanlinessSpeedBayoen!
  • Speed: % of reference speed of 2.5 pairs/sec.
  • Max. chain: % of maximum chain length
  • Avg. max. chain: % of reference length of 7
  • Win ratio: value of win-to-loss ratio
  • Attack: % of initial attacks over counterattacks
  • Cleanliness: leftover after a maxchain longer than 8
Created with Highcharts 4.0.4Chain breakdown (BrouH)1-: 37.7 %2-: 30.2 %3-: 11.3 %4-: 4.7 %5- to 12-: 16.0 %13- to 19-: 0.0 %Bayoen!
Created with Highcharts 4.0.4Chain breakdown (BLueBLue)1-: 56.4 %2-: 14.4 %3-: 7.4 %4-: 4.5 %5- to 12-: 17.3 %13- to 19-: 0.0 %Bayoen!
Chain length grouped by the most relevant lengths. This graph shows the average values for the most recent week period available.
Created with Highcharts 4.0.4%Win-to-loss ratioBrouH (weekly)BrouH (all-time)BLueBLue (weekly)BLueBLue (all-time)Jan '15Jan '16May '15Sep '15May '16Sep '16050100Bayoen!
Average win to loss ratio, weekly evolution and all-time average.
Speed [Overview] [Speed] [Chaining] [Tactic] [All-clear] [Games]
Created with Highcharts 4.0.4Pairs/sPair placement speedBrouH (weekly)BrouH (all-time)BLueBLue (weekly)BLueBLue (all-time)Jan '15Jan '16May '15Sep '15May '16Sep '16012Bayoen!
True placement speed is the time for which a player moves a pair, until it's locked and before splitting.
Created with Highcharts 4.0.4Time spent moving pair (sec.)Average placement delay based on pair numberBrouH (weekly)BrouH (all-time average)BLueBLue (weekly)BLueBLue (all-time average)510152025303540455000.511.5Bayoen!
Placement delay is the average amount of time taken to move and lock a pair into place, excluding pair-split and freefall. This graph shows the average time taken to place each of the 50 first pairs over the desired time period. It is useful to pinpoint the inflection point of a player's thought process, i.e. if, and when, his mind slows down.
Chaining [Overview] [Speed] [Chaining] [Tactic] [All-clear] [Games]
Created with Highcharts 4.0.4Chain lengthMaximum chain lengthBrouH (weekly maximum)BrouH (won game only average)BLueBLue (weekly maximum)BLueBLue (won game only average)Jan '15Jan '16May '15Sep '15May '16Sep '1605101520Bayoen!
This graph shows both the weekly absolute maximum chain length and the average maximum chain length of every game won during the very same week.
Created with Highcharts 4.0.4% of chainsChain percentage by lengthBrouH (most recent week)BrouH (all-time)BLueBLue (most recent week)BLueBLue (all-time)123456789101112131415161718190255075Bayoen!
A breakdown of all chains triggered, by length.
Created with Highcharts 4.0.4ScoreAverage score by chain lengthMinimum scoreBrouH (most recent week)BrouH (all-time average)BLueBLue (most recent week)BLueBLue (all-time average)123456789101112131415161718190k100k200kBayoen!
A breakdown of the average chain score, by length. Click and drag in the plot area to zoom in. Useful to assess how much a player adds over the minimum garbage sent by each chain length. For instance, one's average 8-chains could send as much garbage as a regular 10-chain. These values do not account for an hypothetical all-clear bonus (2100 points).
Created with Highcharts 4.0.4Detailed chain breakdown(BrouH)ShortAverageBayoen!
Created with Highcharts 4.0.4Detailed chain breakdown(BLueBLue)ShortAverageBayoen!
Length details of all chains triggered by the player. This graph shows the average values for the most recent week period available.
Created with Highcharts 4.0.4Average countPuyos left on field after maximum chain (>= 8)BrouH (weekly)BrouH (all-time)BLueBLue (weekly)BLueBLue (all-time)Jan '15Jan '16May '15Sep '15May '16Sep '16051015Bayoen!
This value stands for the average number of puyos left on a player's field after triggering his maxchain (8-chain or more only). The observed field includes the 13th row. Helpful in determining whether a player usually triggers clean chains, or keeps puyos to rebuild a new chain from a pre-existing base.
Tactic [Overview] [Speed] [Chaining] [Tactic] [All-clear] [Games]
Created with Highcharts 4.0.4Aggressiveness (BrouH)Bayoen!
Created with Highcharts 4.0.4Aggressiveness (BLueBLue)Bayoen!
Average aggressiveness over the most recent month of available play time. This ratio shows whether a player stays back and defends more than he attacks. Successful attacks and counterattacks are chains whose damage actually fell on the opponent.
Created with Highcharts 4.0.4Scale (% of minimum score)Short chain power by chain lengthBrouH (most recent week)BrouH (all-time)BLueBLue (most recent week)BLueBLue (all-time)12340100200300400Bayoen!
This graph depicts, for the shortest chain lengths, how much more damage a player deals on average, with respect to the minimum damage such a chain could deal. For instance, a 300% 2-chain deals 3 times as much damage as a regular 2-chain (15 ojamas instead of 5). N.B.: 1-chain base score has been set to 110 points to account for the average drop bonus applicable to the first step.
Created with Highcharts 4.0.4Number of chainsChain count (long chains only)31000000003200000000BrouH (most recent week)BrouH (all-time)BLueBLue (most recent week)BLueBLue (all-time)1011121314151617181901234Bayoen!
A count of long chains triggered, by length.
All-clear [Overview] [Speed] [Chaining] [Tactic] [All-clear] [Games]
Created with Highcharts 4.0.4Max lengthAll-clear chain maximum lengthBrouHBLueBLueJan '15Jan '16May '15Sep '15May '16Sep '16051015Bayoen!
Maximum chain length resulting in an all-clear.
Games [Overview] [Speed] [Chaining] [Tactic] [All-clear] [Games]